#include "../source/server.hpp"

EventLoop loop;
// 管理所有的连接
std::unordered_map<uint64_t, PtrConnection> _conns;
uint64_t conn_id = 0;
EventLoop base_loop;       // 主线程
LoopThreadPool *loop_pool; // 定义为指针,便于传入主线程

void ConnectionDestroy(const PtrConnection &conn)
{
    _conns.erase(conn->Id());
}
void OnConnected(const PtrConnection &conn)
{
    DBG_LOG("NEW CONNECTION:%p", conn.get());
}
void OnMessage(const PtrConnection &conn, Buffer *buf)
{
    DBG_LOG("%s", buf->ReadPosition());
    buf->MoveReadOffset(buf->ReadAbleSize());
    std::string str = "Hello World";
    conn->Send(str.c_str(), str.size());
    conn->Shutdown(); // 调用关闭接口
}

void NewConnection(int fd)
{
    conn_id++;
    PtrConnection conn(new Connection(loop_pool->NextLoop(), conn_id, fd));
    conn->SetMessageCallback(std::bind(OnMessage, std::placeholders::_1, std::placeholders::_2));
    conn->SetSrvClosedCallback(std::bind(ConnectionDestroy, std::placeholders::_1));
    conn->SetConnectedCallback(std::bind(OnConnected, std::placeholders::_1));
    conn->EnableInactiveRelease(10); // 启动非活跃超时销毁
    conn->Established();             // 就绪初始化
    _conns.insert(std::make_pair(conn_id, conn));
    DBG_LOG("NEW ---------------");
}

int main()
{
    loop_pool = new LoopThreadPool(&base_loop);
    loop_pool->SetThreadCount(2);
    loop_pool->Create(); // 创建线程
    Acceptor acceptor(&base_loop, 8500);
    acceptor.SetAcceptCallback(std::bind(NewConnection, std::placeholders::_1));
    acceptor.Listen();
    base_loop.Start();  // 在内部已经改为while(1)
    return 0;
}